Categories
Digital sculpture Drawing Eye-drawing Practice-based PhD

27: rajt ma rajtx… naf li rajt

Most of the past six months have been dedicated to the production of the solo show rajt ma rajtx… naf li rajt, curated by Elyse Tonna at Valletta Contemporary, which also features supporting works by invited artists reinforcing multiple points of view. These include: Caesar Attard, Nanni Balestrini, Aaron Bezzina, Matyou Galea, Francesco Jodice and Pierre Portelli. The video below is a walk-through of the exhibition.

rajt ma rajtx… naf li rajt
I/you saw, but I/you did not see… I know that I/you saw

Matthew Attard

curated by Elyse Tonna

with supporting works by Caesar Attard, Nanni Balestrini, Aaron Bezzina, Matyou Galea, Francesco Jodice and Pierre Portelli.

25 Sept – 15 Nov 2021 at Valletta Contemporary

Matthew Attard is a current PhD candidate at the Edinburgh College of Arts, University of Edinburgh, funded by the Malta Arts Scholarship Scheme – The Ministry for Education and Employment.

The exhibition is also supported by Doneo Ltd.
Categories
Digital sculpture Eye-drawing Hand Practice-based PhD

18: Binocular Experiments

The experiment below consisted in eye drawing my right hand from different viewpoints by contouring/delineating the boundaries of the 3-dimensionality of my hand, using the Pupil Core binocular eye tracker as a result of the Fingertip calibration. 9359 points were recorded in 51 seconds.

Figure 40: Eye-drawing of my right hand from different viewpoints

Figure 41: Developing the eye-drawing in Figure 40 into a cluster of spheres

Categories
Digital sculpture Eye-drawing Hand Practice-based PhD

17: Binocular Experiments

The experiment below consisted in eye drawing the hand at my arm’s length and from close range, using the Pupil Core binocular eye tracker as a result of the Fingertip calibration. 8000 points were recorded in 44 seconds.

Figure 38: Eye-drawing of my right hand at my arm’s length and from close range

Figure 39: Sculptural development of Figure 38

Categories
Digital sculpture Eye-drawing Practice-based PhD

16: Eye drawing and digital sculpture

Figure 36: Generative development from a series of eye-drawings to a digital sculpture

Figure 37: A generated digital sculpture

Through 3-dimensional algorithms such as Lofting, I am developing the eye-drawing geometry into sculptural forms. Perhaps, further practice will teach me how to anticipate and control the formal values within these digital sculptures, along with other questions which had been brought up in earlier posts.
An important concept I will mention here, is how the material itself (a digital skin generated along the eye-drawings) influences the development of the form and therefore the mind (and our perception of it). I feel that within developments such as Figures 36 and 37, the crucial material involved is the combination of the Loft algorithm and the eye-drawings themselves, while everything is being developing in the virtual world, away from the material-making of the hands. The dialogue between development and making, is therefore taking place conceptually.

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