Categories
Eye-drawing Hand Practice-based PhD

20: Binocular Experiments

The experiment below consisted in eye drawing my right hand from different viewpoints by contouring/delineating the boundaries of the 3-dimensionality of my hand, using the Pupil Core binocular eye tracker as a result of the Screen Marker calibration. 9383 points were recorded in 51 seconds.

Figure 43: Eye-drawing of my right hand from different viewpoints

Categories
Drawing Eye-drawing Hand Practice-based PhD

19: Binocular Experiments

The experiment below consisted in eye drawing my right hand at arm’s length and from a close range by contouring/delineating the boundaries of of the 3-dimensionality of my hand, using the Pupil Core binocular eye tracker as a result of the Screen Marker calibration. 9512 points were recorded in 53 seconds.

Figure 42: Eye-drawing of my right hand at arm’s length and from a close range

Categories
Digital sculpture Eye-drawing Hand Practice-based PhD

18: Binocular Experiments

The experiment below consisted in eye drawing my right hand from different viewpoints by contouring/delineating the boundaries of the 3-dimensionality of my hand, using the Pupil Core binocular eye tracker as a result of the Fingertip calibration. 9359 points were recorded in 51 seconds.

Figure 40: Eye-drawing of my right hand from different viewpoints

Figure 41: Developing the eye-drawing in Figure 40 into a cluster of spheres

Categories
Digital sculpture Eye-drawing Hand Practice-based PhD

17: Binocular Experiments

The experiment below consisted in eye drawing the hand at my arm’s length and from close range, using the Pupil Core binocular eye tracker as a result of the Fingertip calibration. 8000 points were recorded in 44 seconds.

Figure 38: Eye-drawing of my right hand at my arm’s length and from close range

Figure 39: Sculptural development of Figure 38

Categories
Digital sculpture Eye-drawing Practice-based PhD

16: Eye drawing and digital sculpture

Figure 36: Generative development from a series of eye-drawings to a digital sculpture

Figure 37: A generated digital sculpture

Through 3-dimensional algorithms such as Lofting, I am developing the eye-drawing geometry into sculptural forms. Perhaps, further practice will teach me how to anticipate and control the formal values within these digital sculptures, along with other questions which had been brought up in earlier posts.
An important concept I will mention here, is how the material itself (a digital skin generated along the eye-drawings) influences the development of the form and therefore the mind (and our perception of it). I feel that within developments such as Figures 36 and 37, the crucial material involved is the combination of the Loft algorithm and the eye-drawings themselves, while everything is being developing in the virtual world, away from the material-making of the hands. The dialogue between development and making, is therefore taking place conceptually.